Vertical Slice Architecture

Many years back, we started on a new, long term project, and to start off with, we built the architecture around an onion architecture. Within a couple of months, the cracks started to show around this style and we moved away from that architecture and towards CQRS (before it had that name). Along with moving to CQRS, we started building our architectures around vertical slices instead of layers (whether flat [Read More]

Dealing With Optimistic Concurrency Control Collisions

Optimistic Concurrency Control (OCC) is a well-established solution for a rather old problem - handling two (or more) concurrent writes to a single object/resource/entity without losing writes. OCC works (typically) by including a timestamp as part of the record, and during a write, we read the timestamp: Begin: Record timestamp Modify: Read data and make tentative changes Validate: Check to see if the timestamp has changed Commit/Rollback: [Read More]

Domain Command Patterns - Handlers

In the last post, we looked at validation patterns in domain command handlers in response to a question, "Command objects should [always/never] have return values". This question makes an assumption - that we have command objects! In this post, I want to look at a few of our options for handling domain commands: When I look at command handling, I'm really talking about the actual "meat" of the request [Read More]

Domain Command Patterns - Validation

I don't normally like to debate domain modeling patterns (your project won't succeed or fail because of what you pick), I do still like to have a catalog of available patterns to me. And one thing that comes up often are "how should I model commands?": In general, apps I build follow CQRS, where I split my application architecture into distinct commands and queries. However, no two applications are identical [Read More]